For my graduation project I designed and made a 3D puzzle game together with a programmer. I designed the entire game from scratch, made an elaborate Game Design Document, made most of the 2D & 3D assets and designed all the (81!) levels/puzzles.
First I designed a proof of concept and a prototype with the programmer, after approval I started expanding the game design with all the possible puzzle objects, keeping the ones that worked best and removing the ones that didn’t.
After making the story and deciding on an artstyle I made all of the 3D assets that make up the different levels/puzzles.
In the game you control a cube that rolls over in the direction of the arrow keys you press on the keyboard. The cube can roll over the edge of a giant cube and you need to land on objects sticking out of the sides of the cube, otherwise you’d fall off and die. The camera will focus to the side of the cube you’ll land on and you need to collect all the stars on different sides of the cube/level to finish it. We managed to finish and release the complete game during my graduation period.